Cyberpunk 2077 isn’t great, but it’s ambitious. It’s a thrilling story with a wide open world that’s totally dripping with atmosphere; one in which, after fifty hours of gameplay for Cyberpunk 2077 Review, I still feel like I’ve just scratched its surface. Even now I’m itching to jump back in and complete yet more side jobs, not only because they’re cool, but also just in case they give V more options when it comes to finishing their tale.
No other open-world game may tell stories like this since they come directly from the environment of Cyberpunk 2077. The key plot is the strongest of all of them and, aptly enough, discusses what it proposes as the true profanity of capitalism: the appropriation of the soul itself. Ironically, the megacorp attempting this unwittingly resurrects its greatest opponent: the legendary ‘rockerboy’ Johnny Silverhand, played by Keanu Reeves, whose digitized psyche finds new life in your own brain.
The world of Cyberpunk 2077 is such an esthetic joy that it feels disrespectful to fly quickly or miss the Night City. At times, it seems as if the game has been turned into a living, voyeuristic screensaver, such is its ability to distract with its good looks. It’s not just the way the city comes to life at night, though as the aptly named Night City looks crazy in the dark – all the neon shimmering and glowing mirrors, the headlights of your car sculpting a path through the asphalt or dust of the Badlands.
Night City is smaller than The Witcher 3‘s fantastic landscape, but it’s much more dense and filled with stuff to do. Exploring the metropolis is a treat, with optional missions and fun distractions surfacing with a welcoming sense of dynamism. I sometimes found myself bumping into possible side quests when navigating more critical missions.
You can get around on foot, by car or on a short journey. I never found myself using the latter, enamored enough by the sights of Night City, to happily explore the familiar premises time and time again. The city’s vastly populated core streets juxtapose beautifully with desert badlands, all of which have been polluted by corporate greed in various ways.
The wilderness has become home to endless mountains of garbage as mankind struggles to find ways to recycle it, turning a picture of peaceful harmony into one of sordid squalor. Despite this pessimism, the people who call these places home add a little glimpse of hope to the proceedings. Whether they’re fixators offering quests or people struggling to make a living, anyone you come across is brimming with life in spite of their circumstances.
Relationships in Cyberpunk 2077 are more complex than the predecessors of the studio. Gender is no longer the ultimate target as you get closer to a major character. It’s definitely possible, but the primary emphasis is on the internal challenges of those you want to be part of your life. Playful flirting could lead to abrupt rejection, establishing the value of consent even in a dystopian world like this.
Some of the game-breaking bugs in Cyberpunk 2077 are described below:
- Various NPC scripting errors, waiting for a character to start a dialog, switch to a new location, etc to make the task progress.
- UI elements don’t vanish without leaving the main menu, e.g. weapon crosshairs, object pickup alerts, braindance series UI elements.
- Unable to run or jump when not loading the last save
- Stuck on mid-mission geometry, can’t climb out and have to reload the last save
- No loading of elevator UI
- Door of elevator not opening
- Enemies spawning inside solid objects and behind impassable surfaces, requiring a reload.
- FOV stuck at zoom level after a few slices, prompting a reload.
- Unable to change the inventory of guns without reloading the previous save
- Children spawning in front of a shooting gallery cowering and crying and making it difficult to take part in a shooting gallery—V immediately raises his gun around children.
Cyberpunk 2077 Review Conclusion
Cyberpunk 2077 is often dark and unsettling, but the majority of its contents are interesting and filled with depth across the various RPG systems and lore. I really enjoyed my time in Night City, and Johnny Silverhand is a wonderful partner to see the sights. Cyberpunk 2077 is no longer welcome with its critical-path plot, and invites players to jack in and stay for hundreds of hours of exclusive content if they want to. It didn’t blow me away like The Witcher 3: Wild Chase, but it’s still a hell of an opening to what’s hopefully going to be a new series.
Free option in story and combat
Night City is a breathing, beautiful world that is truly breathtaking
Both gameplay mechanics are complex and satisfying